Apr 22, 2009

Cultist

Hi guys!

 I had some time so I made up this little stuff:

Cultist
The cultist from the cabal with it's basic animation. I can't wait to continue to develop the game. I need mostly enemies, some level design and that's all :D Okay, I know it won't be that easy but I have to start it somewhere. Hurting the enemies is basically ready as the barrel has some damaging features. I hope you like the priest gfx. The exam season is coming but after that I hope I'll have some spare time in the summer to create more gfx and features in the game engine. I'd really like to finish this game because I just love Blood!

Keep your eyes open, more to come :) 
And any ideas are welcome!

Sep 11, 2008

School

The school is on. So the development will slow down a little bit but I swear I wont stop the project! That's all, folks.

Aug 30, 2008

Check out the progress!

Check out the progress! The weapons are almost done, just need the altfire for the woodoo doll and the tesla gun. And the damage to the pitchfork. Any ideas and comments are welcome. The controls haven't changed, arrow keys, shift and ctrl. Have fun!


Thank you!

Aug 23, 2008

Going pretty well

The progress is going pretty well. I decided I add the alternative fire mode. In the real Blood the altfire is a bit different in the Cryptic Passage add-on version. The napalm launcher has some alternative shots and the lifeleech staff. I will use the original altfire modes.

 Most of the projectiles are done. Caleb is able to shoot his flare gun, shotgun and tommy-gun. The hitTest with the walls or enemies are quite okay. I'm working on the projectiles and after that I continue with the enemies. First will be the priests and the zombies. The pitchfork and lifeleech graphical issue is fixed now.

Stay tuned, ideas are welcome!

Aug 16, 2008

Weapons done, story going

 All the weapons are drawn and the animations are added to Caleb. You can switch between all the weapons at this preview. The Lifeleech and pickaxe are not perfect, I will fix it soon. Switch weapon with numbers 0-9. Shift key is the fire button. There's no alternate fire mode :( The controls will be changed in the final game and you might can customize.


 The story will take place between Blood and Blood 2 - The Chosen, close to Blood 2. I still need events, places, ideas to add. Please comment if you have any.

Aug 13, 2008

Story in progress

 I got some nasty, funny, cool ideas to the story of Flesh Game. I need a boss name. I want to make 4 episodes, at the end of each episodes, there will be a boss. So I need 4 boss names and a look for them. And I also need a name and a look for the final boss. He looks like a human, like Gideon.

 So. I need 4 little boss and 1 big boss (not Metal Gear :) ) look and name. Ideas are welcome! And still I need ideas to scenes, places where Caleb can fight through his will.

Aug 11, 2008

Working on engine

Hello everyone!

I'm on the right way, I feel it. Hamish Wilson told me that I should draw the game myself instead of using the sprites of the game. Anyway, I don't like using raster in flash. I'm done with Caleb, now I'm working on the basic engine, the walk-jump-shoot stuff. I'd like to make indoor scenes, such as entering a storage through door or blast through way into a wall. When Caleb is indoors the wall fades out.

Caleb will have the basic weapons from Blood:
-pitchfork
-flare gun
-sawed off shotgun
-thompson gun
-dynamite (the normal and proximity versions only)
-napalm cannon
-woo-doo doll

Caleb might have:
-some electric weapon
-spray with lighter (flame gun)

If you have any favorite weapon that you like I might add it into the game.

Don't forget, I still need ideas with the story!

Here's a little preview:
Caleb preview

controls so far:
Left/right arrow keys - run left/right
up/down arrow keys - aim up/down
space - jump

soon to be controls:
numbers - weapon select
the arrow keys will be replaced with WASD
some fire buttons
action button to open doors or use switches