Showing posts with label gfx. Show all posts
Showing posts with label gfx. Show all posts

May 9, 2009

New graphics

Ahoy there!

 I had some time (that's just not true, I don't want to learn for the exams :) ) and I draw some "enemies". I put them together for you to see them in motion. Just like you I can't wait to shoot, blast, burn them to hell :D Enjoy the cultist, the zombie and the "innocent" guy!


More enemies to come!

Apr 22, 2009

Cultist

Hi guys!

 I had some time so I made up this little stuff:

Cultist
The cultist from the cabal with it's basic animation. I can't wait to continue to develop the game. I need mostly enemies, some level design and that's all :D Okay, I know it won't be that easy but I have to start it somewhere. Hurting the enemies is basically ready as the barrel has some damaging features. I hope you like the priest gfx. The exam season is coming but after that I hope I'll have some spare time in the summer to create more gfx and features in the game engine. I'd really like to finish this game because I just love Blood!

Keep your eyes open, more to come :) 
And any ideas are welcome!

Aug 7, 2008

ART files and gfx

Yesterday I did some digging in the ART files. Since the ART editors for Blood didn't work under WinXP I used DOSBOX. It worked perfectly. You have to unpack the editing tools that are given on your Blood CD to the Blood folder. Mount the Blood folder to DOSBOX (eg: "mount d c:\Games\Blood"). Then run the ARTEDIT or EDITART. I think I used ARTEDIT. It gives you the thumbnails of the textures. Press ENTER to view in full size, press ESC to go back. I did some shots of Caleb, items and monsters. I decided that Caleb will have long black hair. In the game you can't see hair neither in Blood not in Blood 2.
 I was thinking about how to make the game. Should I use the sprites from the game or should I draw it in flash? I don't know.