Showing posts with label caleb. Show all posts
Showing posts with label caleb. Show all posts

Aug 10, 2010

Progress, but no demo for this time.

Hey!

It's going pretty well I can say. I'm sorry I disappoint you but no new version for the public, however I uploaded a new version to test it online but I won't publish the URL.

The first character I could light up in fire was the innocent as I call it. What he can only do is run if he sees Caleb. The next monster I added was the butcher. He can attack with close quarter axe hit, axe throwing and vomiting. I didn't add any sounds to the enemies yet. After this I rearranged some stuff in the game. I placed Caleb's movieClip within the enemy movieClip so I can use the same functions to cast projectiles, move them in space and search collisions. This means everyone who can be blasted (even the barrels) will take place in the enemy movieClip. This caused some collision problems with the _x coordinates but I fixed it in no time. I also added something that is called targe (since the keyword target is used in Flash). You could pronounce it as it was French :) So every enemy has a certain target. In the innocent guy's case the target is the person whom he's afraid of and tries to flee. If he sees his target he tries to escape the opposite way. I added a function that checks if the person can really see the target and it's not blocked by a wall or some other object. And here comes the tricky part! I also added that when I spawn an enemy the function returns with the name of the instance. This makes available to make one instance as a target to another instance. And even more! All enemies have a type and all projectiles have a variable that keeps record of who shot it and what was the type of the owner of that shot. This makes available to change the target of the person. If some of them is shot by a different type creature the creature becomes it's target by it's identifier. Also this keeps the same type of monster of killing each other but can cause pretty funny monster in-fights. :) You could say they are in teams, teammates don't hit each other but let's say for example if there's a zombie in the way and the priests start to shoot at Caleb, they will certainly hit the zombie then the pissed off zombie will go on killing the priests. One of the tests involved a TNT barrel, an innocent guy and a butcher. The innocent feared the barrel, the butcher was searching for me. I tried to make the butcher hit the innocent with a vomit and after that the innocent was fleeing from the butcher and wasn't afraid of me. So I think this whole stuff will be pretty fun.

After I'm done adding controls to all enemies I will fine-tune them. At the moment some of the weapons hit too hard, sometimes the easiest enemy dies after only 3 full shots of shotgun secondary shots.

I'll try to add some graphics to the blog in the future and not only URLs to the testruns of the game. Add some pictures of the development and make the site prettier. I'm not familiar with this blog editor but I'll try to do my best.

Keep up the hope because school is over and I'm very excited about making the controls for the enemies :)

-Tom

May 9, 2009

New graphics

Ahoy there!

 I had some time (that's just not true, I don't want to learn for the exams :) ) and I draw some "enemies". I put them together for you to see them in motion. Just like you I can't wait to shoot, blast, burn them to hell :D Enjoy the cultist, the zombie and the "innocent" guy!


More enemies to come!

Aug 16, 2008

Weapons done, story going

 All the weapons are drawn and the animations are added to Caleb. You can switch between all the weapons at this preview. The Lifeleech and pickaxe are not perfect, I will fix it soon. Switch weapon with numbers 0-9. Shift key is the fire button. There's no alternate fire mode :( The controls will be changed in the final game and you might can customize.


 The story will take place between Blood and Blood 2 - The Chosen, close to Blood 2. I still need events, places, ideas to add. Please comment if you have any.

Aug 11, 2008

Working on engine

Hello everyone!

I'm on the right way, I feel it. Hamish Wilson told me that I should draw the game myself instead of using the sprites of the game. Anyway, I don't like using raster in flash. I'm done with Caleb, now I'm working on the basic engine, the walk-jump-shoot stuff. I'd like to make indoor scenes, such as entering a storage through door or blast through way into a wall. When Caleb is indoors the wall fades out.

Caleb will have the basic weapons from Blood:
-pitchfork
-flare gun
-sawed off shotgun
-thompson gun
-dynamite (the normal and proximity versions only)
-napalm cannon
-woo-doo doll

Caleb might have:
-some electric weapon
-spray with lighter (flame gun)

If you have any favorite weapon that you like I might add it into the game.

Don't forget, I still need ideas with the story!

Here's a little preview:
Caleb preview

controls so far:
Left/right arrow keys - run left/right
up/down arrow keys - aim up/down
space - jump

soon to be controls:
numbers - weapon select
the arrow keys will be replaced with WASD
some fire buttons
action button to open doors or use switches

Aug 7, 2008

Story help

All right guy. I'm getting close to the point where I have to think about the story. The story of Blood and Blood 2 is known. It's a fight against Tchernobog and his worshipers. Caleb's love is Ophelia, there's Ishmael and Gabriella. I don't really want to deal with the Chosens. But if you have any good idea of a story or just parts, please leave a comment and let me know. The game should take place at various places, such as dark forest, cemetery, hospital, running train, cult church, old town, etc... Please help me with ideas!