tag:blogger.com,1999:blog-48155341781866672032024-02-08T19:09:49.043+01:00The Flesh GameThis is a forum for all who wish to add something to the development of Blood - The Flesh Game. There was an older one but I decided to make a better one.Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.comBlogger19125tag:blogger.com,1999:blog-4815534178186667203.post-8599541667330315092011-07-17T13:43:00.002+02:002011-07-17T13:47:42.086+02:00Status ReportHello guys!<div><br /></div><div> Sorry for not posting recently. Work takes my all time, I wake up early and arrive home late. When I'm tired I can't sit down and force my mind on coding... But I try to add a little to the code at weekends. I'm also doing some stuff in Second Life and it also takes time from my free time.<div><br /></div><div>So...</div><div><br /></div><div>The project is not dead it only sleeps. If you have any questions regarding the game or anything else don't hesitate to contact me or leave a comment. Keep it up!</div></div>Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com2tag:blogger.com,1999:blog-4815534178186667203.post-45256016874063601992010-08-10T11:09:00.002+02:002010-08-10T11:13:25.226+02:00Progress, but no demo for this time.<p>Hey!</p><p>It's going pretty well I can say. I'm sorry I disappoint you but no new version for the public, however I uploaded a new version to test it online but I won't publish the URL.</p>The first character I could light up in fire was the innocent as I call it. What he can only do is run if he sees Caleb. The next monster I added was the butcher. He can attack with close quarter axe hit, axe throwing and vomiting. I didn't add any sounds to the enemies yet. After this I rearranged some stuff in the game. I placed Caleb's movieClip within the enemy movieClip so I can use the same functions to cast projectiles, move them in space and search collisions. This means everyone who can be blasted (even the barrels) will take place in the enemy movieClip. This caused some collision problems with the _x coordinates but I fixed it in no time. I also added something that is called targe (since the keyword target is used in Flash). You could pronounce it as it was French :) So every enemy has a certain target. In the innocent guy's case the target is the person whom he's afraid of and tries to flee. If he sees his target he tries to escape the opposite way. I added a function that checks if the person can really see the target and it's not blocked by a wall or some other object. And here comes the tricky part! I also added that when I spawn an enemy the function returns with the name of the instance. This makes available to make one instance as a target to another instance. And even more! All enemies have a type and all projectiles have a variable that keeps record of who shot it and what was the type of the owner of that shot. This makes available to change the target of the person. If some of them is shot by a different type creature the creature becomes it's target by it's identifier. Also this keeps the same type of monster of killing each other but can cause pretty funny monster in-fights. :) You could say they are in teams, teammates don't hit each other but let's say for example if there's a zombie in the way and the priests start to shoot at Caleb, they will certainly hit the zombie then the pissed off zombie will go on killing the priests. One of the tests involved a TNT barrel, an innocent guy and a butcher. The innocent feared the barrel, the butcher was searching for me. I tried to make the butcher hit the innocent with a vomit and after that the innocent was fleeing from the butcher and wasn't afraid of me. So I think this whole stuff will be pretty fun.<br /><br />After I'm done adding controls to all enemies I will fine-tune them. At the moment some of the weapons hit too hard, sometimes the easiest enemy dies after only 3 full shots of shotgun secondary shots.<br /><br />I'll try to add some graphics to the blog in the future and not only URLs to the testruns of the game. Add some pictures of the development and make the site prettier. I'm not familiar with this blog editor but I'll try to do my best.<br /><br />Keep up the hope because school is over and I'm very excited about making the controls for the enemies :)<br /><br />-TomDukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com7tag:blogger.com,1999:blog-4815534178186667203.post-80858589504234306512010-07-28T21:45:00.002+02:002010-07-28T21:49:19.759+02:00I live... AGAIN!Hey guys!<div><br /></div><div> It's me, Tom! I would like to let you know I'm still alive. I successfully finished the school so now I have a diploma, now I'm a professional engineer of computer technology. Or something like that. But I haven't forget the project, I was still working on some animation and stuff. The next version of the preview will hopefully contain some enemies that you can shoot-blast-fry-shock to death. Keep up, check back some time, subscribe to RSS or donate as you feel.</div><div><br /></div><div>Thank you for the support!</div><div>-Tom</div>Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com1tag:blogger.com,1999:blog-4815534178186667203.post-56911538857964773602010-03-06T17:52:00.003+01:002010-03-06T18:39:55.348+01:00Monsters!Hello guys!<div><br /></div><div> Another phase done! I'm happy to announce that all of the monsters from Blood are complete. In a previous post I stated that I might add some more creatures from Blood 2 but not all. You might comment which creature is your favourite and I might consider drawing some of them. Until that enjoy the finished graphics <a href="http://tomflash.uw.hu/blogshit/enemies3.html">here</a></div><div><br /></div><div>And the first release of monster gfx are <a href="http://tomflash.uw.hu/blogshit/enemies1.html">here</a> (duplicate link, nothing new)</div><div><br /></div><div> So the next phase is to animate all of the monsters and maybe make them killable as I progress or after all the animations are done I don't know it yet... The animations are partially done for some of the creatures as you could see.</div>Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com3tag:blogger.com,1999:blog-4815534178186667203.post-62077908056378016912010-02-28T17:39:00.012+01:002010-03-06T16:09:12.754+01:00To SWIM!Hello guys!<br /><br />I've got some good news! As I explained in a comment at the previous post I continued the game. I decided to make Caleb swim. And after two days of hard work it's done. It was tricky in some way with the weapons and projectiles but it's okay now.<div><br /></div><div> In addition I added the red screen when Caleb suffers pain and it runs well on my 2 Ghz Intel Core2 Duo MacBook. Plus when you're underwater you need oxygen, right? There's no real oxygen meter but you can see as the screen goes darker just like in the game. I will use the same for the gripping hand as the hand's choking Caleb.</div><div><br /></div> Talking about hand and enemies. I did some drawings lately and I added a new preview for the creatures. The site where I used to upload my stuff is going to end the free service for FTP so I'm moving to an older and a bit slower site of mine but at least it works and it's free. The one I'm leaving is bullshit.extra.hu I used to like this because it has a funny name. But now I'm back to tomflash.uw.hu (uw stands for UltraWeb). I edited all the previous posts so all the links are redirected to tomflash instead of bullshit.<br /><br />So here are the links, have fun and please comment! I'm doing this for all the Blood fans and fans of my works.<br /><br />The fifth engine demo is <a href="http://tomflash.uw.hu/blogshit/caleb5.html">here</a><br />To control Caleb underwater use C to swim down, SPACE to swim up.<br /><br />The new monster arts are <a href="http://tomflash.uw.hu/blogshit/enemies2.html">here</a><br />I added the gargoyle, the rat (burning and burnt versions), bloated butcher and the hell hound. I need to draw the bone eel, the gill beast and the spider is half way done.<br /><br />If you feel to support my project, you can donate by paypal. Please note that the game will be free for anyone to play online.Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com0tag:blogger.com,1999:blog-4815534178186667203.post-900029190111541762009-09-21T17:48:00.006+02:002010-03-06T16:09:26.849+01:00To swim or not to swimHello guys!<div><br /></div><div> I'm getting closer to the end of drawing the enemies. The next big question is that:</div><div>Should Caleb swim?</div><div><br /></div><div> If yes, then I must draw 2 more monsters, the bone eel and the gill beast. Plus I have to make Caleb able to swim and draw his animation while swimming.</div><div><br /></div><div> Maybe the bone leech and some bigger Blood 2 monsters will appear too...</div><div><br /></div><div> After all this stuff I can start to work on the "ai" of enemies. Ai is a bit harsh, rather say "mindlessly attack" with different types of attacks. Then I can draw the levels and reveal the story in depth. Oh, I can't wait to shoot the sh*t out of them... So I'm gonna let you decide by commenting:</div><div><br /></div><div> Do you want Caleb to be able to swim?</div>Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com4tag:blogger.com,1999:blog-4815534178186667203.post-24653535680552830942009-08-08T16:28:00.004+02:002009-08-08T16:38:54.513+02:00Shogo and Blood 2 music on XPI just had a feeling I'd like to play some good Shogo. You all might know that Blood 2 and Shogo is powered by the same engine so they both suffer from the same problem on windows XP. I dig up some info on the problem and found a site which explains how to solve this problem. The guy used some debugging environment and found out that the game must call a different dll on XP than on win98. I can't find the article and I don't want to explain how to solve the Shogo/Blood 2 music problem just give you a link for download:<div><a href="http://www.fileplanet.com/195863/190000/fileinfo/Blood-II:-The-Chosen---Shogo-Sound-Patch">Get it from fileplanet</a></div><div><br /></div><div>I hope this will be helpful for some of you. Any questions into comments.</div>Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com0tag:blogger.com,1999:blog-4815534178186667203.post-53890725322253131122009-05-09T22:08:00.004+02:002010-02-28T17:21:27.899+01:00New graphicsAhoy there!<div><br /></div><div> I had some time (that's just not true, I don't want to learn for the exams :) ) and I draw some "enemies". I put them together for you to see them in motion. Just like you I can't wait to shoot, blast, burn them to hell :D Enjoy the cultist, the zombie and the "innocent" guy!</div><div><br /></div><div><a href="http://tomflash.uw.hu/blogshit/enemies1.html">Enemies1</a></div><div><br /></div><div>More enemies to come!</div>Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com4tag:blogger.com,1999:blog-4815534178186667203.post-58911703344833357432009-04-22T01:31:00.003+02:002010-02-28T17:21:00.632+01:00CultistHi guys!<div><br /></div><div> I had some time so I made up this little stuff:</div><br /><a href="http://tomflash.uw.hu/blogshit/cultist.html">Cultist</a><br /><div>The cultist from the cabal with it's basic animation. I can't wait to continue to develop the game. I need mostly enemies, some level design and that's all :D Okay, I know it won't be that easy but I have to start it somewhere. Hurting the enemies is basically ready as the barrel has some damaging features. I hope you like the priest gfx. The exam season is coming but after that I hope I'll have some spare time in the summer to create more gfx and features in the game engine. I'd really like to finish this game because I just love Blood!</div><div><br /></div><div>Keep your eyes open, more to come :) </div><div>And any ideas are welcome!<br /></div>Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com0tag:blogger.com,1999:blog-4815534178186667203.post-65110364440526966202008-09-11T14:20:00.001+02:002008-09-11T14:21:38.157+02:00SchoolThe school is on. So the development will slow down a little bit but I swear I wont stop the project! That's all, folks.Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com4tag:blogger.com,1999:blog-4815534178186667203.post-13467806964816676332008-08-30T14:01:00.003+02:002010-02-28T17:19:47.705+01:00Check out the progress!Check out the progress! The weapons are almost done, just need the altfire for the woodoo doll and the tesla gun. And the damage to the pitchfork. Any ideas and comments are welcome. The controls haven't changed, arrow keys, shift and ctrl. Have fun!<div><br /></div><div><a href="http://tomflash.uw.hu/blogshit/caleb4.html">Preview4</a></div><div><br /></div><div>Thank you!</div>Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com1tag:blogger.com,1999:blog-4815534178186667203.post-83534205174136648212008-08-23T15:17:00.002+02:002008-08-23T15:24:48.135+02:00Going pretty wellThe progress is going pretty well. I decided I add the alternative fire mode. In the real Blood the altfire is a bit different in the Cryptic Passage add-on version. The napalm launcher has some alternative shots and the lifeleech staff. I will use the original altfire modes.<div><br /></div><div> Most of the projectiles are done. Caleb is able to shoot his flare gun, shotgun and tommy-gun. The hitTest with the walls or enemies are quite okay. I'm working on the projectiles and after that I continue with the enemies. First will be the priests and the zombies. The pitchfork and lifeleech graphical issue is fixed now.</div><div><br /></div><div>Stay tuned, ideas are welcome!</div>Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com0tag:blogger.com,1999:blog-4815534178186667203.post-2100458721380203722008-08-16T17:08:00.005+02:002010-02-28T17:18:10.183+01:00Weapons done, story going All the weapons are drawn and the animations are added to Caleb. You can switch between all the weapons at this preview. The Lifeleech and pickaxe are not perfect, I will fix it soon. Switch weapon with numbers 0-9. Shift key is the fire button. There's no alternate fire mode :( The controls will be changed in the final game and you might can customize.<div><br /></div><div><a href="http://tomflash.uw.hu/blogshit/caleb2.html">Weapon preview</a><br /></div><div><br /></div><div> The story will take place between Blood and Blood 2 - The Chosen, close to Blood 2. I still need events, places, ideas to add. Please comment if you have any.</div>Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com0tag:blogger.com,1999:blog-4815534178186667203.post-278023178717239112008-08-13T13:47:00.002+02:002008-08-13T13:51:30.059+02:00Story in progress I got some nasty, funny, cool ideas to the story of Flesh Game. I need a boss name. I want to make 4 episodes, at the end of each episodes, there will be a boss. So I need 4 boss names and a look for them. And I also need a name and a look for the final boss. He looks like a human, like Gideon.<div><br /></div><div> So. I need 4 little boss and 1 big boss (not Metal Gear :) ) look and name. Ideas are welcome! And still I need ideas to scenes, places where Caleb can fight through his will.</div>Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com0tag:blogger.com,1999:blog-4815534178186667203.post-37929441606485293922008-08-11T23:39:00.011+02:002010-02-28T17:16:35.756+01:00Working on engineHello everyone!<div><br /></div><div> I'm on the right way, I feel it. Hamish Wilson told me that I should draw the game myself instead of using the sprites of the game. Anyway, I don't like using raster in flash. I'm done with Caleb, now I'm working on the basic engine, the walk-jump-shoot stuff. I'd like to make indoor scenes, such as entering a storage through door or blast through way into a wall. When Caleb is indoors the wall fades out.</div><div><br /></div><div> Caleb will have the basic weapons from Blood:</div><div>-pitchfork</div><div>-flare gun</div><div>-sawed off shotgun</div><div>-thompson gun</div><div>-dynamite (the normal and proximity versions only)</div><div>-napalm cannon</div><div>-woo-doo doll</div><div><br /></div><div>Caleb might have:</div><div>-some electric weapon</div><div>-spray with lighter (flame gun)</div><div><br /></div><div><u>If you have any favorite weapon that you like</u> I might add it into the game.</div><div><br /></div><div>Don't forget, I still need ideas with the story!</div><div><br /></div><div>Here's a little preview:</div><a href="http://tomflash.uw.hu/blogshit/caleb.html">Caleb preview</a><div><br /></div><div>controls so far:</div><div>Left/right arrow keys - run left/right</div><div>up/down arrow keys - aim up/down</div><div>space - jump</div><div><br /></div><div>soon to be controls:</div><div>numbers - weapon select</div><div>the arrow keys will be replaced with WASD</div><div>some fire buttons<br /></div><div>action button to open doors or use switches</div>Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com2tag:blogger.com,1999:blog-4815534178186667203.post-34812460693380605262008-08-07T16:39:00.003+02:002008-08-07T19:44:01.626+02:00Story helpAll right guy. I'm getting close to the point where I have to think about the story. The story of Blood and Blood 2 is known. It's a fight against Tchernobog and his worshipers. Caleb's love is Ophelia, there's Ishmael and Gabriella. I don't really want to deal with the Chosens. But if you have any good idea of a story or just parts, please leave a comment and let me know. The game should take place at various places, such as dark forest, cemetery, hospital, running train, cult church, old town, etc... Please help me with ideas!Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com0tag:blogger.com,1999:blog-4815534178186667203.post-40147236056604136522008-08-07T12:34:00.002+02:002008-08-07T14:24:55.085+02:00ART files and gfxYesterday I did some digging in the ART files. Since the ART editors for Blood didn't work under WinXP I used DOSBOX. It worked perfectly. You have to unpack the editing tools that are given on your Blood CD to the Blood folder. Mount the Blood folder to DOSBOX (eg: "mount d c:\Games\Blood"). Then run the ARTEDIT or EDITART. I think I used ARTEDIT. It gives you the thumbnails of the textures. Press ENTER to view in full size, press ESC to go back. I did some shots of Caleb, items and monsters. I decided that Caleb will have long black hair. In the game you can't see hair neither in Blood not in Blood 2.<div> I was thinking about how to make the game. Should I use the sprites from the game or should I draw it in flash? I don't know.</div>Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com0tag:blogger.com,1999:blog-4815534178186667203.post-54343588693916222232008-08-06T17:03:00.004+02:002008-08-13T13:05:37.097+02:00SoundsAll right. Sounds are ready to use. It is very difficult to get the sounds of Blood. From Blood 2 it's enough to have <a href="http://aliensvspredator2.filefront.com/file/WinRes_LT_Studio;33642">WinRez</a>. It can extract every data from games using LithTech engine. In case of Blood it's more difficult. First, get <a href="http://www.geocities.com/TimesSquare/8271/downloads.html">GFE</a> (Game File Explorer). Extract all the RAW files. I found the SFX files useless. Then get a sound editor (I used SoundForge) that can open RAW files. You have to set the Sample Type (it's 8bit or 16bit) and the bit rate (it was 11025). Then I re-saved the files as WAV files. There's no header to RAW files, that's why you have to set these manually. This cause a glitch at the beginning of mostly every sound files. I did all this and sorted out the files (level, monsters, weapons, caleb, announcer, etc). If I need a sound in the flash game I still have to remove the glitch. I didn't do this because there were more than 400 sound files in the archive. I hope I can help anyone with this review of extracting sounds from Blood or Blood 2.<div><br /></div><div>In addition: the sfx files might have a purpose to be of help when opening files, I don't really know...</div>Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com0tag:blogger.com,1999:blog-4815534178186667203.post-77200860825101949142008-08-05T14:25:00.006+02:002008-08-07T12:26:56.562+02:00IntroductionHello everyone. I'm starting this stupid blog just to make you informed. I hope the development will go well and this blog will have it's purpose.<div>So, this is gonna be about a flash game about Blood. You can see the first on <a href="http://www.newgrounds.com/portal/view/346854">Newgrounds.com</a>. You can read an article about it on <a href="http://blood.wiki-site.com/index.php/The_Flesh_Game">Blood Wiki</a>. I started to make this because they showed me how people can love a game (not mine but the real Blood, of course... ). Any ideas, comments are welcome. I hope to add a sample of what it's gonna look like soon.</div>Dukefazonhttp://www.blogger.com/profile/09757629773961739855noreply@blogger.com0